Note: the full armor/partial armor rules are house rules made up for earlier games I played with FS - they are translated from 17th century half/three quarter armor rules.
I. Cavalry
Gendarme - 94pts
Gendarmes are the heaviest form of Renaissance cavalry, the mounted elite nobility of a kingdom. They prefer the comfort of a camp over going on missions, so they are rare to find in a skirmish.
Q3+ C4 (40)
Cavalry Lance (12)Dashing (5)Elite (4)Full Armor - C+1 when defending against ranged attacks; ignores enemy ‘better weapon’ knock-downs.Impetus (7)Mounted (6)
Squire - 53pts
This is a general term for battle cavalry of lesser standing, usually in support of a gendarme or leading a troop of light cavalry.
Q4+ C3 (23)
Impetus (7)Mounted (6)Partial Armor - ignores enemy ‘better weapon’ knock-downs. (7)Sword - other or Pole Arm [short spear] (10)
Jinete - 51pts
Light Spanish horse with nothing for equipment but a quick steed and lots of bravado.
Q4+ C3 (23)
Dashing (5)Impetus (7)Mounted (6)Sword - other or Pole Arm [short spear] (10)
Stradiot or Mounted Crossbowman - 58pts
Mercenary light cavalry, famous for their skirmishing skills.
Q3+ C3 (30)
Mounted (6)Sword - other or Pole Arm [short spear] (10)Bow or Crossbow (12)
Reiter - 60pts
Cavalry of lesser standing, drilled the German Imperial way to use pistols, softening up the target before a charge.
Q4+ C3 (23)
Mounted (6)Partial Armor - ignores enemy ‘better weapon’ knock-downs. (7)Pistol (10)Double Pistols (4)Sword - other (10)
II. Infantry
Crossbowman - 48pts
Rank and file troopers favouring the crossbow instead of matchlock weapons.
Q4+ C3 (23)
Bow or Crossbow (12)Forester (3)Sword - other (10) [or just a dagger for a lesser point cost]
Arquebusier - 48pts
Rank and file troopers, well trained in harassing enemy close formations with their firearms.
Q4+ C3 (23)
Forester (3)Musket Light (12)Sword - other (10) [or just a dagger for a lesser point cost]
Elite Shooter - 70pts
A veteran soldier skilled in using his firearm.
Q3+ C4 (40)
Ranger/Light infantry (5)Hawkeye (3)Musket Light (12)Sword - other (10)
Halberdier - 48pts
Generic troops armed with pole weapons - the pike being a formation weapon, these should have been discarded for shorter pieces when skirmishing.
Q4+ C3 (23)
Brawler (15)Pole Arm (10)
Swordsman - 50pts
Armoured front ranker swordsmen favoured by the Spanish, or basically any trained soldier sent on a skirmish mission.
Q3+ C3 (30)
Maximise Weapon (3)Partial Armor - ignores enemy ‘better weapon’ knock-downs. (7)Sword - other (10)
Elite Swordsman or Halberdier - 67pts
A valuable veteran melee professional, usually escorting an ensign or a VIP.
Q3+ C4 (40)
Bodyguard (3)Elite (4)Partial Armor - ignores enemy ‘better weapon’ knock-downs. (7)Strong (3)Two-handed sword (counted as a Pole Arm) or Pole Arm (10)
Foot Knight - 75pts
A nobleman trained to fight on foot, with excellent gear at his disposal.
Q3+ C4 (40)
Duellist (7)Fearless (3)Full Armor - C+1 when defending against ranged attacks; ignores enemy ‘better weapon’ knock-downs.Sword - Rapier (15)


