Thursday, August 29, 2024

Banners for Gudugan Pudugan




These are sample banners to discern Banar in my Ancient era wargaming rules, Gudugan Pudugan. I plan on placing a small pole on the base of my 6mm figures with a bead, and these can then be attached and switched with the help of a wire loop glued to the top side of the banner. 

As you can see there are some for city states and others for mercenary companies. Most of them are fit for historical Ancient armies as well.

Each banner is a 200x200px template (of course one can resize the basic template or include a forked end and whatnot). They can also be pasted and mirrored for a flag with two sides.

Tuesday, August 27, 2024

Adopting Space Battles in Space by Spacecraft to a non-gridded version

I've run a few playtests with the aforementioned rules and they work pretty fine. However, I don't have a gridded tabletop, especially not a hex grid big enough to house ships the sizes I'm working with (although I remember seeing a manufacturer offering space-themed gaming mats with a hex grid overlay).

It's rather simple as all I need is to convert 1 hex = 2" and 1 point of turning = 60° to work with my existing few models (two Hot Wheels ST Enterprises which could be large cruisers, and some other scratchbuilt bits).

Firing arcs are calculated from the broadest dimension of the ship, at about 30°offset:

It would also be easy to produce some templates.

I've joined a few scratchbuilding FB groups and the spaceships I see there kind of give me inspiration to run a series of battles or a sandbox exploration campaign similar to the CITAW one, set in the Contested Zone of my Llamamen vs. Squirrelmen universe.

Thursday, August 1, 2024

Italian Wars rehash

I think my previous campaign idea got off on the wrong footing, and that caused it to stall. I'd rather use a political/narrative method this time instead of a strictly area-based one.

Perhaps each faction could have a central zone and a few border zones, but campaign-wise there should be less emphasis on the battles than the positioning of armies, maintaning fickle alliances and scheming.

So here's my draft for the new campaign idea: